In a repeated game it is often assumed that players move simultaneously at predefined time intervals.
However, if some players update their strategies at different time intervals, then the game is asynchronous.
For example, one restaurant may update its menus once a month while a neighboring restaurant reprints menus daily. Then, the pricing game
faced by the restaurants is asynchronous.
updated: 15 August 2005
HOW TO CITE THIS ENTRY
- To learn more:
- Go to the Game Theory .net home page.
- See experiments on asynchronous games at e-Economics.